V3na I haven’t figured out how to get autonomy working quite yet. I’ve done what is shown in the modding tutorials, but because I’m adding interactions in a way they probably didn’t intend I have a feeling there’s additional requirements I’m missing. X.x But I fully agree and really hope to figure it out! ^-^
Darkening_Demise No ETAs at the moment because inZOI is in pretty rapid development and things are breaking here and there at a rate that is sort of stalling some advancements. For instance, I have a co-op interaction which is currently breaking after every game update as inZOI changes the internal structure. The modkit doesn’t include everything and to do what I want to do I have to use things which are both unexposed and unstable to modify at this time. I’m aware of a future update which will be a massive change to the back-end and I’m hoping that update hits sooner rather than later so many of these concerns won’t exist anymore.
I’ve had quite a few people contact me about animating and there’s a few I know are working on animations, but I don’t really know where their progress is or if they’ll end up releasing a pack. I’ll probably have to bite the bullet and actually animate stuff like I said I would. >.> lol
Yes! The framework supports an arbitrary number of characters to participate and has object target support (furniture animations). However, at this time there’s only the solo interaction, everything else would have to be done with debug controls and there’s only a test female solo included with NaughtyZOI right now, so no practical use of more than that right now. (As mentioned, the co-op interaction keeps breaking, which would allow starting multi-ZOI animations through in-game means)